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Fade to Oblivion – First Impressions (No Spoilers) – Volume 1

by Abdul Hussain (H/T Fahim Ferdous Promi for the material)

I was recently given a novelised copy of a comic book project titled Fade to Oblivion by an aspiring fiction writer named Fahim Ferdous Promi (mononymously known as “Promi”) whose events are loosely framed upon real life experiences of the author himself. As I have been told, the origins of the story trace their roots to a Bleach fan-fiction dating back to an afternoon of November 2009 when most of its concepts materialised during his correspondences with friends throughout the course of a routinely ordinary chemistry class which then continued to evolve into a stand-alone endeavour spanning over ten years, becoming Fade to Oblivion.

The story starts off in a slightly light-hearted tone which effectively and immediately grabs the attention of the reader from the moment they start reading, and with the immediacy of the fighting scenes in the story, it helps further the entertainment factor, especially when there are certain fictional works, such as Hideo Kojima’s games, that can drag out scenes for too long to the point that attention spans are tested to the limits.

The story is set in a fictionalised version of Earth circa 2010, given away by a plethora of pop culture references hailing from then which adds to its mildly light-hearted nature, and is littered with name-swaps for countries, such as “Gangehrid” for Bangladesh, “Liberty Haven” for the United States of America, “Maple Falls” for Canada and so on, as well as products, such as “PlaySystem” for PlayStation” and “CapuMon” for Pokemon among many others, which is a choice that seems to certainly help with circumventing rights issues akin to Konami and their Pro Evolution Soccer franchise regarding their inability to acquire the rights to every single soccer team, stadium and league.

As for the narrative progression in the first issue, which is currently available for free here, as stated above, the story starts off with an action/fighting scene almost immediately upon one beginning to read it, but then slowly progresses positively with daily life actions and dialogue that aid the reader with getting to understand the characters better, only to drop another fight scene soon afterwards, which are always described with great technical proficiency while the non-fighting scene elements are described with a fantasy-themed flair, both serving to communicate the passion that the author has for this project to the audience remarkably well, especially for a debut effort that was a decade in the making.

However, due to the fanciful elements featured within the story, like the implementation of mystical practices and encounters with certain entities, some readers may be put off by the false impression/misconception that the story is based on a completely mythical universe that is separate from the real world, a type of fiction called “high fantasy”,when in fact the story, while having understandable fictional elements, is based on the real world, and mirrors what is happening within the real world, similar to how popular media franchises like South Park operate/work in terms of storylines, a type of fiction called “low fantasy”,which is what I admittedly was guilty of when reading it initially to the point that I had to ask the author for a little clarification. Besides the early bit of confusion, though, I have thoroughly enjoyed the first issue, and cannot wait to see how the story unfolds in the future instalments to come.

For those who want to check out the story and the updates on the project, you can go to Script’s Facebook page or their Twitter page, and if you want to monetarily support Script, you can do so via its Patreon page here.

One reply on “Fade to Oblivion – First Impressions (No Spoilers) – Volume 1”

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